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Analysis of Microsoft's Super Bowl Commerical 2019 'We All Win'

Paper Type: Free Assignment Study Level: University / Undergraduate
Wordcount: 2772 words Published: 4th Nov 2020

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Introduction

This essay aims to recognize and critically examine a specific TV advertisement broadcasted throughout Super Bowl 2019. The event has highlighted several television advertisements due to wide demographics including high scope of target audience. To perform this essay, the advertisement of Microsoft Super Bowl Commercial 2019: "We All Win". During technology allows each of us, it empowers all of us. Here Super Bowl, follow the inspirational story of passionate young fashionable gamers beginning to the top from their game with a small help of their friends, parents and the Xbox Adaptive Controller. The story illustrates Microsoft’s commitment to building friendly technology that levels the active area and builds chance to each of us. Based upon this overall summary of the advertisement, a novel social media campaign will be supported in this essay to promote the broadcasted TV advertisement. 

Overview of the TV Advertisement

Microsoft is turning to the Super Bowl with an ad showing children with weaknesses playing video games by the Xbox adaptive controller (Jeanine Poggi, 2019). The 60-second spot, which commands space in the fourth quarter, showcases kids who don't have full use up their hands and arms playing video games. The ad continued produced by McCann Worldgroup. This company delivered a 90-second version from the ad today.

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The advertisement is related in theme to Microsoft's previous Super Bowl spots, only about which direct on people who have physical challenges. This involves the "Braylon" ad in 2015 starring a young fellow who practices Microsoft technology to support his run and play spots (BRAYLON, 2015). Owen Simmons, who does in the Super Bowl ad, additionally performed a vacation ad (KURT SCHLOSSER, 2018).

Marketing Objectives

 Marketing objectives equal a brand’s designated goals. The ad of the Super Bowl Microsoft company forms a 60-second ad titled ‘We All Win’, the most advanced establishment in the company’s campaign of empowerment moreover society — showcasing whereby this Xbox Adaptive Controller is composed principally to satisfy the necessities of gamers with the controlled flow (Kyle O'Brien, 2019).

 “Adaptive technology can remain pretty high, which implies why we required to perform here as affordable as practicable,” stated Microsoft Inclusive Designer Bryce Johnson. Here controller directions arrive at the exchange toward approximately $100, a little cost to return to grow a child’s life. The passionate brand messaging and helpful ideation of Microsoft is very brilliant. That judgment of composition gives Xbox users how important this cares around its customers (Sean Ogino, 2019).

Target Audience and Positioning Strategy

Microsoft was the champion ad with its "We All Win" spot because it was unique and laddered up to an emotional extent," said by Derek D. Rucker, Sandy & Morton Goldman Professor of Entrepreneurial Studies in Marketing at the Kellogg School of Management at Northwestern University. "Burger King needed every impression that age including every need for genuine learning and disappointed to fascinate awareness.

The advertisement tells the story about a passion during gaming that exceeds all additional difficulties that appear with disabilities. Children by insufficient movement aren’t usually ready to feel the physical environment. Video games act an immense role in these stories of those youngsters within a multiplayer area practically co-op gameplay. Still, in fascinating characters, movement limitations receptacle yet perform gaming on a console challenging, which implies wherever the Adaptive Controller appears against (Carlsen Martin, 2019).

Novel Social Media Campaign

The ad supports the novels of passionate young gamers, including nine-and-a-half-year-old Owen, flying over the height from their respective games by a little help from their friends, family, and the Xbox Adaptive Controller. The novel shows Microsoft’s involvement in building friendly technology that levels specific playing field and creates an opportunity for all, finishing with the line: “If everybody presents, we all win” (Shannon Miller, 2018).

Microsoft’s “We All Win” topped every record of “most effective” ads, with an UnrulyEQ rate of 7.5, completely up the 6.1 scores that received Toyota’s “Big Odds” ad the top place last year. The ad, which developed above the brand’s “Reindeer Games” holiday spot, showcased whereby Microsoft’s Xbox Adaptive Controller supports children among weaknesses enjoys gaming.

Google’s “100 Billion Words” advertising Google Translate, one of two ads toward Google as the Big Game, happened with an UnrulyEQ rate of 6.7. Similar to Microsoft’s door, it received high scores for honesty and authenticity (90 %). The ad received the top rate for reliability in the review at 88 % while including bordering out “We All Win” toward brand recall at 76 %. Best sensitive acknowledgments stayed warmness (26%), satisfaction (25%) and motivation (24%) (Patrick Coffee, 2019) .

Integration and Enhanced Effectiveness of the TV Advertisement

Super Bowl advertising takes important media watching every year, in spring, because of this huge TV following the game attracts. Since 2000, advertisers should use an percentage of over $2 million to shoot 30-second advertisements during these games (RAMA YELKUR; CHUCK TOMKOVICK and PATTY TRACZYK, 2004). Every question is frequently asked: “Do these ads deserving it?” This investigation reviews Super Bowl advertising effectiveness of the Hollywood entertainment industry's prospect. Events show that the common Super Bowl helped film succeeded double as extremely opening weekend, the first week, and complete U.S. box office income than its ordinary non-Super Bowl promoted movie equivalent for the years 1998–2001. During all movies with making funds of $35 million or more and U.S. statement records inside 7 periods of the 1998–2001 Super Bowls led observed, Super Bowl improved movies earned approximately 40 percent higher than non-Super Bowl advanced movies.

Marketing Objectives

Sprinklr runs by higher than 1,000 big brands, including every few that worked advertisements as the Super Bowl. Certain brands rely upon Sprinklr to support them monitor to and join with remarks of their brand. Moreover, because consumers require results quickly, brands rely on Sprinklr to treat them immediately route Twitter specifying or Direct Communications to the relevant social media administrator for a fast acknowledgment. Since the game (including other important conclusions), brands can follow real-time social media data toward the large screen applying Sprinklr Advertisement. Furthermore, meanwhile it’s completely over, everybody can practice Sprinklr’s attack recording abilities to recap their ad success (Rachel Alvarez, 2019).

Target Audience

A specific marketing campaign is especially focused on targeting everyone and anyone, seeing the ad or purpose within the social media campaign. Similar to the advertisement of nevermore further, Microsoft shows that you don't become to be rich to make a powerful impression with your advertisements.

Communicated Message

Microsoft does turning over the Super Bowl after a four-year vacancy by an inspirational ad, "We All Win," on young gamers with disabilities. Amidst the guidance of friends, parents and the Xbox Adaptive Controller, which involves great keys and various devices for accomplices to secure Xbox and PC gaming likewise available, the gamers are ready to excel (Georgia Everse, 2011). While the ad's statement follows almost on the feet of Microsoft publishing a respectable 8% gain in its fiscal Q2 gaming sales, the touching ad is composed more extra to attract toward watchers' heartstrings than to encourage output economics.

Just an individual spot started in this year's Super Bowl as unequivocally 'famous'. Also, that's the Microsoft Xbox spot starring their Adaptive Controller. I loved that this was not a brand jumping on the social-justice bandwagon-of-the-month plus alternatively was a trademark innovating moreover solving a real social problem (Will Burns, 2019).

Employment of Marketing Appeals

Preferably of leaving the stereotypical way of doing given players, Microsoft requests over our passions by employing children during their Super Bowl ad. All approach a difficulty: children by disabilities that require to be ready to easily play games with their companions. People present a resolution: Microsoft’s fashionable adaptive controller, specially composed via youngsters amid disabilities. Although some custom of which people speak the difficulty and the resolution within the eyes of Owen is something correlates with the public (Nex Gen Dynamics, 2019). However, this attracts a universal following as strong because of the special “do good” circumstance. Characters want to understand that brands consider including the need to create a difference in society.

Conclusion

Based on this overall analysis, this can be concluded that the overall advertisement of Microsoft "We All Win" was a successful struggle toward advertisement tells the story about a passion during gaming that exceeds all additional difficulties that appear with disabilities. Children by insufficient movement aren’t usually ready to feel the physical environment. Video games act an immense role in these stories of those youngsters within a multiplayer area practically co-op gameplay. Still, in fascinating characters, movement limitations receptacle yet perform gaming on a console challenging, which implies wherever the Adaptive Controller appears against.

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