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This paper focused on web Quest which created by Bernie Dodge (1995) and described as a technology based application tool of discovery learning. Discovery learning is the way to learn that can be facilitated by particular teaching methods and leaded learning strategies. Also, try to find the effectiveness of technology based discovery learning as comparative to the use of technology.
In addition, learning is not a static progression of lessons and activities students in discovery learning are more actively. 1) Learning is becoming active more than passive, 2) learning is process oriented rather than content oriented, 3) Failure is important, 4) feedback is necessary, 5) Understanding is deeper.
The researchers show that to theories which they base of discovery learning such as John Dewey, Jean Piaget and Levvygot sky and the teacher focus on students refection and he answered the student questions but as indirect way and students will not be learn if they didn't make mistakes, so they have to make these mistakes to learn very well.
Additionally, researchers indicated the fire basic architectures, which found in discovery learning 1) case based learning, 2) incidental learning 3) learning by exploring 4) learning by reflection and simulation based learning.
Moreover, this article covers the main 4 idea of focus which is 1) motivation
2) relation 3) achievement, 4) transference.
A-WebQuest is a tool of an inquiring - oriented activity that uses recourses fro minter net to complete their projects.
Rieber, L.P. (2009). Supporting Discovery-Based Learning within Simulations. Cognitive Effects of Multimedia Learning. (pp 218-228). IGI Global:USA
I think this resource is a valuable, reliable, and it's very important because it shows that a WebQuest is a good tool for teachers and useful for integrating the technology in classroom.
This study describes the visualization in education simulations and this article covers how are using different simulation representations and creative designs to the simulation's interface. Moreover, researchers explained the theoretical support for visualization in learning for example dual coding theory and mental models.
Additionally, to integrate discovery learning technology and design of simulations needing to train the teachers to support the computer based simulations. The teaching of mathematics lessons will be more interactive and effective if these simulations applied very well in the classrooms.
For what I read, I found that, the positive effects of discovery learning on student's achievement happen if the simulations are attractive.
This article good and emphasizes to the teachers how they can design computer based simulations lessons.
Zakaria,E., & Nordin, N. M.(2008). " The Effects of Mathematics Anxiety on Matriculation Students as Related to Motivation and Achievement " Eurasia Journal of Mathematics, Science & Technology Education, 4(1), 27-30. Retrieved from http://www.iwm-kmrc.de/workshops/visualization/rieber.pdf
One of the aims of matriculation education was to develop students' knowledge competency and interest in the subject area (Nordin & Zakaria) 2007
The authors in this study try to investigate if there was a statistical difference between matriculation students' motivation and achievement when they were can classified depending to math anxiety levels and if the discovery learning has effective in learning progress.
The study tested 88 students ( 73 females and 15 male ) they selected by volunteer and they know it is will not affect in their grades. Therefore for the instruments the authors used there are three tools 1. the mathematics anxiety scale (MAS), 2. effectance Motivation scale (EMS) and Mathematics Achievement Test (MAT).
About the results if this study was emphasized that there was a relationship between anxiety and achievement. That's mean if mathematics anxiety scores increase then the achievement scores decrease and vice versa. On the other hand, the data analysis found a strong correlation between mathematics anxiety and motivation so if the students have high motivated in learning math then they will have less anxiety.
In addition, there are teaching techniques, which reduce mathematics anxiety suggested by Woodard (2004) (1) Create an environment in which students do not feel threatened and allow them to relax. (2) Use cooperative grouping. It helps students to understand that others have the same problems as they do. (3) Teach at a slow pace. It can help students better comprehend the material being taught.
(4) provide extra tuition sessions so that they are not left behind academically.
Duggan, M., & Husman, J. (2007). " Online Mathematics Achievement: Effects of Learning Strategies and Self-Efficacy " Zeitschrift für Pädagogische Psychologie, 4(1), 27-30. Retrieved from http://psycontent.metapress.com/content/524q62705278t8w0/Therefore, I believe that the teachers should try to think that how they could get less anxiety on the students by good environment in this class and try to find the best ways for teaching mathematics.
Research has shown that the increased autonomy of an online or web-based learning environment may support students' motivation for learning and enhancing the discovery learning in learning. The purpose of this study was to investigate students' learning strategies and motivation in the context of an online developmental mathematics course. Which extend to answer the following question which of the learning, motivation and self-regulatory strategies, examined by educational researchers as critical to the success of developmental education students, affect student success when instruction is provided in an online learning environment? Moreover, the core of this studies to help teachers and be more efficient and be more convenience with this strategy. The sample for this study was 511 students with 89 participants completed all the surveys.
There are a limitations of this study one of them was the number of the sample with 89 students cannot generalizing the results. The second one was the timing of the survey, which collected the data at the end of semester.
According to this article I believe that a good web-based learning environment will be more effect that's what the results indicated in this article, on the other hand this research is valuable and currency.
Matsuda, T. (2008). "Using instructional activities game to promote mathematics teachers' innovative instruction" US-China Education Review, 5(3), 24-30. ISSN1548-6613
The author completed a study which improve teachers' professional competence and he indicated that the curriculum or the instructional method should be changed and it is difficult to change the curriculum so he choosed the instructional method.
The change on the instructional method should be based on three types of scientific resources approach for solving problems in daily life. First approach uses experiments and observations, the second approach uses mathematical concepts and procedures and the last approach is computer - based approach, which is easy to understand and utilize than other approaches. (Matsuda, 2008)
Additionally, in mathematics education in Japanese Secondary Schools, NIER (National Institute of Educational Research) survey found that 3.2% of high school mathematics teachers use computers in the classes.
However, the purpose of this study to develop a training system to improve teachers' professional competence through the design of lessons which will develop students' ability to solve problems in daily life by using ICT (Information and Communication Technology) in conjunction with mathematical thinking processes. (Matsuda, 2008)
The author himself developed (IAG) model that refers to the Instructional Activities Game and tested his model on 18 students were taking the method of mathematics education and applying with teachers when they designed lesson plans.
So, this a case study which the researcher use the model and concluding a meaningful graphs and tables which show what researchers indicated. This article also, was written very well with many references that help us as a teachers to be professional development.
Research on discovery learning is one of the greatest success stories in the history of educational field. The questions are why discovery learning methods affects on discovery learning and on student achievement? and under what conditions discovery learning has these effects? . Therefore, for what I see and read I think that discovery learning and verification are essential process in mathematics teaching.
Moreover, from previous perspective I am understand that integrating the technology tools in math teaching was based on the concept of discovery learning and have important characteristics and how using mathematics in practical ways. These researches suggest and asked development needed to move range of discovery learning can facilitate and encourage creative thing collaboration between groups can be a tool of discover mathematical principles and concepts by working with simulations, with unit blocks, diagrams, graphs, manipulative and other concrete goals.