A Game Design And Developement Studio Plan Computer Science Essay

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India has been struggling to cope up in field of technology one such field is the "FIELD OF GAMING". A recent research on an Indian channel "MTV" showed that among 10 Indians, 6 of them are interested in playing video games. There are very few gaming companies in India as compared to the west. Building a studio is not a simple task. It requires a lot of effort to build a gaming company and search for the best in this field. A company cannot take a risk of hiring inexperienced members in their team. But as India is showing some amount of respect for a change, one can expect an increase in technology by building up gaming station all over India. Hyderabad being a home for such technology, in future it will be recognize as the capital of gaming in India

Best way is to target young people. Youth of India can help us build these stations in India. As most of the young people indulge themselves in video games, and demand of games and console may help us build a stable and successful company. Instead of targeting kids… youth can be targeted. If we are going to hire young people along with experienced people. It can be mold into mixture of perfection of experience and energy of the young people, which help us building the best.

Market Condition:

They are so many Game concepts and development for PC, PS2, PS3, XBox, PC,Game Boy, Play Station, PSP. Gaming Futures is committed to creating high-quality, innovative, successful games and software.

We offer the following:

Game concepts and development for PC, PS2, XBox, Pocket PC.

Game platform ports: PC/PS2/XBox/Game Boy.

2D and 3D art, programming, libraries to spec.

Interface design and software enhancement.

The mission of Gaming Futures is to provide the highest quality service through the development of innovative, exciting products to the interactive entertainment industry.

While this plan identifies the vish company customer as a typical 15-year-old to 45-year-old, we know that younger people are the primary consumers of sports activities, including video games. There will be an aggressive plan to target the young adults between 16 to 26-years-old that are able to drive themselves to the facility. Younger people are the primary consumers of sports activities. The typical customer is a 15-year-old boy who visits the vish gaming center twice a week for sure.

Company Summary:

Gaming Futures, vish is a game development & design studio providing Windows application development/support, PS2 development, XBox development, 2D and 3D art and visual effects, and project guidance.

Company Ownership:

Gaming Futures, vish gaming company is owned by my family member.

Vishwanath sirna

Naveen sirna

Suresh sirna

Lalitha sirna

Vamshi sirna

Location and Facilities

Vish gaming company will be located in shopping center mall which is famous. This should be easy to reach from anywhere and centrally located in the metropolitan area.

Space and Access

For designing games &for development a very bis space is available on the middle of the building. Access to the main lobby is from the main entrance at the front of the building, with a separate entrance to the party room venue from the front parking area for event patrons. Game plarour is placed on the top 2 floor.

Competition Existing?

Yes there are competitors outside. In the Indian Market, major competitors are

Fx lab, Hydrabad.

Syna-G

Gameshastra Solutions

EA Games

Ubisoft, Pune.

Sumo Digital, Pune.

Dhruba Interactive, Bangalore..

Raptor, Bangalore.

Fx lab, Hydrabad.

RZ2 Games, Goa.

Always bringing in a project before the projected deadline is the competitive advantage of gaming features. Production costs will be the one of the greatest challenges. With outsourced projects this is more critical work. They will get more work, if a company can produce by deadline.

Operations

The hours of vish gaming company & parlour will be company hours morning 10:30 to evening 6:30, monday to saturday & sunday is goin to be holiday for the company people. & coming to parlour it will open in the morning around 11 clock its going to close by 12 clock in the night. To begin the startup office the manager will enter an hour early. Daily operating procedures & cash handling will conform to the checklists. The prime hours of operation will be evening 5 clock to midnight on weekends.

Start-up Summary

The start-up expense for the Gaming Futures is focused primarily on equipment and office space. Vishwanath, naveen, suresh, lalitha & vamshi will each invest 2000000. In addition, Gaming Futures will secure a 5000,000 long term loan.

Party Room:

Vish gamming parlour has had worldwide is attributed to its party room as a part of the exceptional success of the Zone system. This is the place available for groups. Includes typical parties like birthday parties, office parties and some activities such as Boy Scouts and Girl Scouts outing. Basically the place will be rented for two hours at a time. A game in the "Zone" and snacks (pizza and soft drinks) will be included in it. It is proven to be exceptionally successful in Family Entertainment Centers. In order to achieve the targets revenues projected in this plan this will be instrumental which the belief of the management team.

Market Analysis Summary

On the analysis of new report from DFC intelligence and recent sales indicates that video game market is poised for impressive growth. The report indicates that in the U.S the annual unit sales of PC games and video games are expected to increase over 40% from the year 2001 to 2006. The industry was able to avoid the major downturn in sales that has occurred in past platform transitions only due to the successful introduction in 2001 to 2006 of four new game systems. The industry should experience another year of record sales in 2002 which is according to the DFC intelligence.

The major economic force is nothing but the interactive games industry. According to the estimated global value of some $10 to $20 billion, which the industry rivals Hollywood revenues and it is now recognised as a propulsive force behind the creation of communication technologies and markets for information.

Start-up Funding

Start-up Funding

Start-up Expenses to Fund

6215000

Start-up Assets to Fund

7535000

Total Funding Required

13750000

Assets

Non-cash Assets from Start-up

4500000

Cash Requirements from Start-up

3035000

Additional Cash Raised

0

Cash Balance on Starting Date

3035000

Total Assets

7535000

Liabilities and Capital

Liabilities

Current Borrowing

0

Long-term Liabilities

5000000

Accounts Payable (Outstanding Bills)

0

Other Current Liabilities (interest-free)

0

Total Liabilities

500000

Capital

Planned Investment

Vishwanath

2000000

Naveen

2000000

Suresh

2000000

Lalitha

2000000

Vamshi

2000000

Additional Investment Requirement

0

Total Planned Investment

8750000

Loss at Start-up (Start-up Expenses)

-6215000

Total Capital

2535000

Total Capital and Liabilities

7535000

Total Funding

13750000

Start-up

Requirements

Start-up Expenses

Legal

50000

Stationer,y etc.

20000

Brochures

20000

Insurance

50000

Rent

75000

Expensed Equipment

6000000

Total Start-up Expenses

6215000

Start-up Assets

Cash Required

3035000

Other Current Assets

1000000

Long-term Assets

3500000

Total Assets

7535000

Total Requirements

13750000

Sales Forecast

The following table is for the sales forecast for three years. For the first three month of the operation the owners have agreed not to take salary and the entire five owners will be involved in sales during this phase.

Sales Forecast

Year 1

Year 2

Year 3

Sales

Projects

13950000

19000000

32200000

Other

0

0

0

Total Sales

13950000

19000000

3220000

Direct Cost of Sales

Year 1

Year 2

Year 3

Projects

0

0

0

Other

0

0

0

Subtotal Direct Cost of Sales

0

0

0

Milestones

Dates and managers in charge, and budget for each is accompanied in table list which are important program milestones. Our emphasis on planning for implementation is indicated in our milestone schedule..

What the table doesn't display is the commitment behind it. The complete provision for plan vs actual plan is included in our business and the variance and course corrections are discussed by holding monthly followed up meetings.

Milestones

Milestone

Start Date

End Date

Budget

Manager

Department

Office Setup

x/x/xxxx

x/x/xxxx

250000

Vishwanath

Admin

Equipment/Network Setup

x/x/xxxx

x/x/xxxx

5000000

Naveen

Admin

Marketing CD

x/x/xxxx

x/x/xxxx

100000

Suresh

Web

Face to Face Selling

x/x/xxxx

x/x/xxxx

100000

All

Web

Totals

5450000

Personnel Plan

Year 1

Year 2

Year 3

Xxxxxx

1350000

2100000

2500000

Xxxxxx

1350000

2100000

2500000

Xxxxxx

1350000

2100000

2500000

Xxxxxx

1350000

2100000

2500000

Xxxxxx

1350000

2100000

2500000

President

0

0

6000000

Total People

5

5

6

Total Payroll

6750000

10500000

18500000

Financial Plan

Financial plan for gamming feature is as followed. The annual figures for the first three years are displayed in various topic tables. In the appendix monthly figures of the very first year are presented.

Break -even analysis

Our break-even analysis is showed in the following table and chart.

Break-even Analysis

Break-even Analysis

Monthly Revenue Break-even

848550

Assumptions:

Average Percent Variable Cost

0%

Estimated Monthly Fixed Cost

848550

Projected Profit and Loss

Loss for three years are projected in the following table.

Profit and Loss

Pro Forma Profit and Loss

Year 1

Year 2

Year 3

Sales

13950000

19000000

32200000

Direct Cost of Sales

0

0

0

Other Production Expenses

0

0

0

Total Cost of Sales

0

0

0

Gross Margin

13950000

19000000

32200000

Gross Margin %

100.00%

100.00%

100.00%

Expenses

Payroll

6750000

10500000

18500000

Sales and Marketing and Other Expenses

600000

750000

1000000

Depreciation

499800

500000

500000

Leased Equipment

0

0

0

Utilities

240000

240000

240000

Insurance

180000

180000

180000

Rent

900000

900000

900000

Payroll Taxes

1012500

1575000

2775000

Other

0

0

0

Total Operating Expenses

10182300

14645000

24095000

Profit Before Interest and Taxes

3767700

4355000

8105000

EBITDA(Earnings before interest, taxes, depreciation and amortization)

4267500

4855000

8605000

Interest Expense

448000

354000

254000

Taxes Incurred

995900

1200300

2355300

Net Profit

2323800

2800700

5495700

Net Profit/Sales

16.66%

14.74%

17.07%

Projected Cash Flow

In the following table cash flow for three years is projected.

Cash Flow

Pro Forma Cash Flow

Year 1

Year 2

Year 3

Cash Received

Cash from Operations

Cash Sales

3487500

4750000

8050000

Cash from Receivables

7137500

13046350

21003750

Subtotal Cash from Operations

10625000

17796350

29053750

Additional Cash Received

Sales Tax, VAT, HST/GST Received

0

0

0

New Current Borrowing

0

0

0

New Other Liabilities (interest-free)

0

0

0

New Long-term Liabilities

0

0

0

Sales of Other Current Assets

0

0

0

Sales of Long-term Assets

0

0

0

New Investment Received

0

0

0

Subtotal Cash Received

10625000

17796350

29053750

Expenditures

Year 1

Year 2

Year 3

Expenditures from Operations

Cash Spending

6750000

10500000

18500000

Bill Payments

3673800

5474550

7498400

Subtotal Spent on Operations

10423800

15974550

25998400

Additional Cash Spent

Sales Tax, VAT, HST/GST Paid Out

0

0

0

Principal Repayment of Current Borrowing

0

0

0

Other Liabilities Principal Repayment

0

0

0

Long-term Liabilities Principal Repayment

960000

1000000

1000000

Purchase Other Current Assets

0

0

0

Purchase Long-term Assets

0

0

0

Dividends

0

0

0

Subtotal Cash Spent

11383800

16974550

26998400

Net Cash Flow

758800

821750

2055350

Cash Balance

2276200

3097950

5153300

Projected Balance Sheet

Balance sheet for three years is displayed below.

Balance Sheet

Pro Forma Balance Sheet

Year 1

Year 2

Year 3

Assets

Current Assets

Cash

2276200

3097950

5153300

Accounts Receivable

3325000

4528650

7674900

Other Current Assets

1000000

1000000

1000000

Total Current Assets

6601200

8626650

13828200

Long-term Assets

Long-term Assets

3500000

3500000

3500000

Accumulated Depreciation

499800

999800

1499800

Total Long-term Assets

3000200

2500200

2000200

Total Assets

9601400

11126850

15828400

Liabilities and Capital

Year 1

Year 2

Year 3

Current Liabilities

Accounts Payable

702600

427350

633250

Current Borrowing

0

0

0

Other Current Liabilities

0

0

0

Subtotal Current Liabilities

702600

427350

633250

Long-term Liabilities

4040000

3040000

2040000

Total Liabilities

4742600

3467350

2673250

Paid-in Capital

8750000

8750000

8750000

Retained Earnings

-6215000

-3891200

-1090500

Earnings

2323800

2800700

5495700

Total Capital

4858800

7659500

13155200

Total Liabilities and Capital

9601400

11126850

15828400

Net Worth

4858800

7659500

13155200

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